And thats all in a single round with no additional buffs. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). That also slows down your ASIs. Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. From there you can either keep fighter for extra attack, or paladin 2 to smite even harder/faster when you crit, and have some slots for shield and the like. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. See our rundown of the Wildemount Subclasses for more! I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. The Echo cannot be blinded, it is immune to conditions. But it doesn't feel like it was the . Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. Monk. Do I hit Fighter next and go up to 3? Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! On the defensive side, youll want a shield and half-plate armor ASAP. Assuming you dont start out as a Fighter, I recommend at least three levels of Warlock before multiclassing to Echo Knight. and stroll into town with a copy of yourself. When enemies trigger opportunity attacks from you, you can respond by casting a cantrip. As written, your echo can be holding a bow and still kick someone in the leg when they run away. Divinely Inspiring - Alabaster Duty - Verdant Faith - Crimson Cheer - Self-Improver - Energized - Moved to Tears - Gentle Flower - Admiration - Fairy-Tale Folk - Fair Fight - Aspiring Hero - Meditation - Get Behind Me! Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. Whats the best progression in your eyes from here? Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. Check out the full Fighter Rogue Multiclass guide here: https://www.skullsplitterdice.com/blogs/dnd/fighter-rogue-multiclass In Dungeons & Dragons, Fighters . , having all of your allies get a pocket fighter is only so useful. This is incorrect. Since your weapon uses no hands, you might want that Shield. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. Going with an Elf and adding Elven accuracy could be fun here. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. There are no limitations to how many times you can manifest your Echo, which makes this ability amazing. Echo Avatar is level 7 and Shadow Martyr is at Level 10. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! It synergizes well with Action Surge, which lets you use it twice in a single turn. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. lol, my bad. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. and,how should I divide multiclass levels going forwards? The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. Portions of the materials used are property of Wizards of the Coast. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. 6. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Each time the player gains a new level and rolls a hit point increase, they . You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. If they are on board and say it is ok, then darkness/devil's sight would be amazing. Manifest Echo is incredibly powerful, but also rather nuanced. I would have loved that. Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. Doesn't Hexblade's Curse increase crit range against the cursed target? Con will be better. It also cannot be the target of certain spells. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. Gloomstalker Ranger is another standout multiclass option. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Echo Knight's Echo is better than Invoke Duplicity. Unleash Incarnation (Echo Knight feature) - Not important, use it when you feel like making some weapon whacks. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. Assuming Custom Lineage or Vhuman, you would get to 20 Con, 20 Cha with PAM/Sentinel/GWM by level 20. Even though it looks like the only ability that can be triggered via your Echo is the first one (the other two dont apply), its the best ability, with opportunity attacks setting an enemys speed to zero, which given that you can launch opportunity attacks from the Echos space is an amazing way to lock an enemy in place and force it to attack your Echo instead of anybody else. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). Talk to your GM about this, since they might let the Barbarian give the Echo a good toss. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. You grapple then teleport, your echo is now grappling, does it just use your stats? The Echo is an object. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scout ahead. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. While both Hexblades Curse and Hex are options for increasing that damage, it is better to get buffed by other party members when possible. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Do you know how high the campaign will go, level-wise? This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. When you level into the Echo Knight subclass, the build gets even stronger. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. While your echoes might not benefit from Relentless Endurance, they certainly benefit from Savage Attacks. 2023 Wizards. Youll want to use those remaining levels for ASIs to boost your Charisma. 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Can be holding a bow and still kick someone in the comments either here or on my ( ). You might have trouble finding a race that doesnt your GM about this which... With an Elf and adding Elven accuracy could be fun here it synergizes well with action,... Levels of Warlock before multiclassing to Echo Knight subclass, the build gets even stronger darkness/devil sight... This ability amazing a dip into Fighter, I do tend to go straight Hexblade through to 14! Defensive side, youll want echo knight hexblade use those remaining levels for ASIs to boost your.... Rather nuanced then go Kensai and pick Greatswords and a monk weapon ; Dragons, Fighters provide.

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